Fitsio - Social Fitness App

An end-to-end application that helps users find a virtual fitness community that helps them find a group to do challenges with and keep them motivated in their own fitness goals.

My Role

User Research, Persona, User Flows, Task Flows, Wireframing, Prototyping, Usability Testing, Branding, and UI Design

UX Designer

Team

Individual Project

Timeline

June - July 2023

Problem Statement

People try to learn from their online friends who post their fitness routines, but a lot of times, they don’t show or tell you how to do the exercises properly and there is no place to get directly involved to stay accountable. This leaves people feeling lonely, looking for community and confused.

Project Goals

Help users that are looking for ways to push themselves in their workouts find a community that motivates them to push themselves harder in their workouts.

Help users customize their own personal feeds on their personal account to maximize the information they receive on their feed.

Project Process

Getting to Know the User


Data Analysis


Starting the Design


User Testing


Refining Design


Final Results

Getting to Know the User

The feedback received through research & interviews revealed that users that want a social fitness application have a hard time finding applications that are the right combination of social media & fitness. Users want a healthy balance between the social media aspect and fitness/exercise aspect of an app.

Demographics of Fitness App Users

Gender Demographics

Age Demographics

Importance of Team & Community in Virtual Fitness

  • Virtual workout team participation being positively associated with virtual workout satisfaction.

  • Virtual workout team participation was also found to be positively associated with compliance with virtual workout team norms. Team members can assist each other to accomplish goals, provided that there is shared effort by all members of the team. It reveals that teamwork reduces an individual’s effort or increases benefits; it motivates individuals to comply with the team norms.

  • Results found that virtual workout team identification is positively associated with commitment to the team.

  • Virtual workout satisfaction is found to be positively associated with commitment to the virtual workout team.

  • Results revealed that commitment to virtual workout team norms is positively associated with post-pandemic team virtual workout intention.

Personas

Data Analysis

Through secondary research, interviews, surveys and competitor analysis, the many data points emerged for what areas of focus the users need designed. After the analysis of all of the data, the “how might we” questions emerged and the major focuses landed on group motivation/competition and the need for customization and personalization of profiles.

Interview & Survey Results

Need Motivation & Encouragement from Group

  • Getting workout ideas from others is very important in an online fitness community

  • Group challenges  with community can be a great motivator for workout consistency

Customization/Personalization is a MUST

  • Customization for different fitness needs is important

  • Customization of “media feed” is important for users that have specific goals or needs (i.e. users with eating disorders, illnesses, etc.)

  • Even advanced fitness enthusiasts like pre-made workouts with proper instruction on how to properly perform exercises (tutorials)

Proper Education of Exercises

User Pain Points

Too much focus on “social media” on apps and not enough focus on the fitness and exercise. There needs to be a better blend of both.

Pain Point 01

In the feeds that users experience, there is a mix of everything together with limited ability to filter information they want to see.

Pain Point 02

Even if you join a challenge, there is not a way to really check in and compete with others to help keep users accountable.

Pain Point 03

Competitor Analysis

After analyzing the three competitors, CoreCircle seemed to have most of the features that users were looking for in a social fitness app. The biggest issue with the app was how the features were implemented and if they were as effective as users wanted them to be.

Strava & Nike Running Club, however, did a wonderful job fostering community, creating interesting challenges, and getting users to interact with one another.

How Might We Questions

Once all of the data was looked at and the users needs were realized, two “How might we…” questions emerged to help address the problems that we needed to design for.

help users that are looking for ways to push themselves in their workouts find a community that motivates them to push themselves harder in their workouts?

How might we…

help users customize their own personal feeds on their workout community apps to maximize the information they receive on their feed?

How might we…

Starting the Design

After gathering all of the research and studying competitors, I started off the design process with establishing the features that were needed in the app and then created a site structure using Sitemaps & Design Flows. Once the basic structure of the site was established, I dove into the design of the app.

Feature Roadmap

Before diving into the site structure, I established the features that were most important to achieve the project goals, according to the data.

Site Map

User Flows

Onboarding User Flow

Starting Challenge User Flow

Low-Fidelity Wireframes

Onboarding & Personalizing Account

User Media Feed & Challenge

High-Fidelity Prototype

Onboarding

Personalize Account

Workout & Ranking Board

Personal Feed & Challenge Sign Up

Branding & Logo

For the Fitsio App, I decided to use the colors of yellow and navy blue. Yellow symbolizes optimism, energy, joy, happiness and friendship, while navy blue represents trust and stability. With the purpose of this app being a social app that cultivates comradery and motivation for users, I found it to be a suitably symbolic combination of colors that paired well with simple imagery of working out together, represented in the logo.

I kept the color, typefaces, and styles simple to ensure simplicity and ease of navigation. The biggest stylistic differences come into play when distinguishing the start up process versus the main application interface.

User Testing

Usability testing was used to test the efficacy of the design and what improvements need to be made to increase the quality of the user experience and address user pain points.

Usability Study Parameters

Study

Moderated Usability Study

Location

Seattle, WA & Remote Testing

3 Participants

Participants

Length

Avg. 15 minutes

Ease of Navigation

Rate of Errors

Failure/Success Rate

Success Metrics

  1. Sign Up for the Fitsio app and personalize your account

  2. Find the “Back Strength Challenge” in your feed and join it

  3. Work your way through Day 1 of the challenge and see your ranking on the scoreboard

Tasks

Usability Test Findings

Adjust the language of the “Experience Level” page & Workout Page(s) to make information clearer

Adjust Language

Add “Skip” Option & “Back” Buttons

Add an option for users to skip profile set up for users that want to test the app first & add “Back” Buttons

Too much content at once. Simplify to make it more easy to see and access

Simplify Home Screen

Add Challenge scores as an option to opt in/out of in the profile set up

Add Personalization Option

Refining Design

Usability Testing was extremely useful and eye-opening. Through the commentary and testing of the users, I was able to make overall improvements to the website, as well as make useful tweaks to specific parts of the task flows.

Design Developments

Add “Skip” Option to Profile Setup

Add “Back” Buttons

Simplify Home Screen

UI Improvements

Consistency of Buttons

Add a “Progress Bar” to Sign Up Process

Gamify Workout Completion & the Score Board

Final Results

Onboarding & Personalization

Users made a point, during the interviews and surveys, to express frustration with apps that do not allow for personalization of content, especially those with specific needs or are not interested in wasting time with information that they are not interested in.

To help minimize wasted time, personalization of the user’s account was added after the initial sign-up process.

User Feed & Finding a Challenge

The personal feed on the app kills two birds with one stone. The user’s personal interests are shown on the feed, based on their topics of interest. They are also able to specify interests further with the use of a filter.

The feed also helps users get motivated to join challenges with friends who have already joined and try something new with their community of friends.

Challenge & Ranking Board

Fitness challenges have pre-made workouts with instructions, if the user needs them, and ends with the user’s ranking in comparison to their friends who also competed in the challenge.

The competition within the challenge helps bolster competition and motivates the user to push themselves harder than they would alone.

Lessons Learned

This case study was a challenge because of the amount of forethought and planning involved with designing an end-to-end application. There were many more interactions that I ended up designing and a lot of alterations in the end, to improve the design and functionality, but it was worth the challenge and ended up being a tremendous growing opportunity for me.

Next Steps

More Gamification of Challenges

It would be very helpful to find a way to add more of a gamification quality to the Fitsio App, to help the users find the experience more enjoyable and fun.

Research has shown that group activities do wonders for motivation, both in the realms of being consistent & helping participants push themselves harder. Adding more ways to add a group setting would help users to reach their goals more successfully.

Add more Group Activities


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